The reason people seem to hate on the game is because of those things. It's like people judge it using criteria you would use to judge a movie rather than a video game. However, if you were to ignore the story, is the game still bad, or is it a pretty good action-adventure/stealth/horror/shooter (edit - single player) game despite its terrible story and wokeness?
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Amazing artistry throughout the game. Top notch graphics, audio, etc. But that's just aesthetics.
Gameplay wise it isn't far evolved from the original and the original itself from a gameplay perspective just isn't that fun unless you found the original a ton of fun to play.
Storywise it is much more bleak than the original but IMHO, this is a story that didn't need to be told. The moral ambiguity of the first games ending is what really gave it any sense of weight which has now been removed entirely.
The SJW stuff just feels hollow and doesn't contribute anything meaningful at all. It all just feels kinda vogue to get happy comments from Kotaku / Polygon readers.
What were your issues with the gameplay? One issue I had was that even though it was a game set in a zombie apocalypse with zombies and monster like enemies, you spent way too much time fighting human enemies and not enough time fighting monster type enemies. I would of actually preferred if you didn't fight human enemies at all. Also, the lack of enemy variety and especially boss fights when there's monster-type enemies was really disappointing.
Gameplay wise, it was a jack of all trades / master of none. Combat isn't interesting really. As you said, the variety is lacking even though the designs are great.
More than that, I find the series just has you move in a linear fashion, from set piece to set piece. Granted, the environments are beautiful but not much happens in them, it's always go from point A to point B. Exploration / secrets often amounts to nothing more than 'instead of going through the first open door, continue down the hallway and go the room at the end to get stuff'.
I have this issue with many AAA games that seek to be cinematic. They are good as once off experience but the problems become evident upon revisits - revisiting the story means slogging through hours of great looking but middling gameplay and revisiting the mediocre gameplay means wading through the interruptions of the story.
Dunno, just my two cents.
I agree with you.
Well they did ditch the multiplayer.