They just tried to be too much, and have it all “balanced” but they never didn’t well enough, or tried hard enough at the right times. I’ve seen the stats come and go, the need for 400+ defence as a tank and then elemental resistance armour while still having enough defence, unable to get the tanks to be equal across all fights (warriors and Paladins shields being too good compared to a death knights or druids abilities, never mind adding in monks and demon hunters), healers were unique but then they made things worse. Mana went from not mattering to being a huge factor and then not a worry again. As a paladin I hated Forebearance, with a passion. Getting locked out of my abilities for 2 minutes cause I used an unrelated one was crap. I used my wings a minute ago? Well, now I can’t bubble for another minute, I’m fucked. No other healer had such limitations. No other tanks or dps. And god help you if your tank was a paladin and you couldn’t cast blessing(changed to hand, way worse name) of protection on him because he had popped his wings before to get maximum threat.
Forebearance, armour pen, defence, elemental resistances, forced pvp quests when lots of us just wanted the pve experience, constant nerfs every patch cause of something someone else did causing me to scramble to help my raid team properly, professions not being quite good enough(seriously, as a real life amateur blacksmith the thought of being able to craft an epic piece of armour but unable to repair it myself but a low level journeyman NPC can do it for a gold sink has always chapped my ass), hell after over a decade of playing I could find more examples but this is the top of my head and I quit like 2 years ago or more.
Going back isn’t an option cause it’s not the wow it was, and playing classic isn’t the same cause it’s not playing with the same people I played with before. And that was a huge chunk of the experience. Guild mates and friends matter.
Spot on, sad but true. I wouldn’t even mind if they went like classic + or something and kept the old mechanics but introduced new game elements.
Guess I’ll probably just go back to some D2 LoD hardcore.
The slow death of wow in my opinion happened when they made mmorpg feel more like an action rpg, and everything became homogenized.
They just tried to be too much, and have it all “balanced” but they never didn’t well enough, or tried hard enough at the right times. I’ve seen the stats come and go, the need for 400+ defence as a tank and then elemental resistance armour while still having enough defence, unable to get the tanks to be equal across all fights (warriors and Paladins shields being too good compared to a death knights or druids abilities, never mind adding in monks and demon hunters), healers were unique but then they made things worse. Mana went from not mattering to being a huge factor and then not a worry again. As a paladin I hated Forebearance, with a passion. Getting locked out of my abilities for 2 minutes cause I used an unrelated one was crap. I used my wings a minute ago? Well, now I can’t bubble for another minute, I’m fucked. No other healer had such limitations. No other tanks or dps. And god help you if your tank was a paladin and you couldn’t cast blessing(changed to hand, way worse name) of protection on him because he had popped his wings before to get maximum threat. Forebearance, armour pen, defence, elemental resistances, forced pvp quests when lots of us just wanted the pve experience, constant nerfs every patch cause of something someone else did causing me to scramble to help my raid team properly, professions not being quite good enough(seriously, as a real life amateur blacksmith the thought of being able to craft an epic piece of armour but unable to repair it myself but a low level journeyman NPC can do it for a gold sink has always chapped my ass), hell after over a decade of playing I could find more examples but this is the top of my head and I quit like 2 years ago or more. Going back isn’t an option cause it’s not the wow it was, and playing classic isn’t the same cause it’s not playing with the same people I played with before. And that was a huge chunk of the experience. Guild mates and friends matter.