Played it for like 2 years after launch. It was fun, plenty of lore and quests for solo players. I can't think of any multi-player aspects that are required.
It was the game that finally killed MMOs for me though. After months in end game I realized that all I was doing for weeks at a time was grinding the same dungeons over and over ad infinitum until rng let me get the pieces of gear I needed to compete, then 2 weeks later nerfs come down and a new meta is made and I'm back to repeating dungeons for a month. Made me realize that it was the same damn thing with every MMO id played and that shit wasn't fun.
Yeah that's how online games are. It's why I quit the game I have the most hours in: Path of Exile. The devs just keep nerfing what you like to change the meta.
Played it for like 2 years after launch. It was fun, plenty of lore and quests for solo players. I can't think of any multi-player aspects that are required.
It was the game that finally killed MMOs for me though. After months in end game I realized that all I was doing for weeks at a time was grinding the same dungeons over and over ad infinitum until rng let me get the pieces of gear I needed to compete, then 2 weeks later nerfs come down and a new meta is made and I'm back to repeating dungeons for a month. Made me realize that it was the same damn thing with every MMO id played and that shit wasn't fun.
Yeah that's how online games are. It's why I quit the game I have the most hours in: Path of Exile. The devs just keep nerfing what you like to change the meta.