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deleted 61 points ago +61 / -0
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p1ll 22 points ago +22 / -0

omg, are you talking about displaying more than 8 sprites? :)

me and my twin brother made a game in assembly language on C64 as well.

http://p1ll.squarespace.com/old-skool-dev/

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deleted 17 points ago +17 / -0
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deleted 17 points ago +17 / -0
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MerlynTrump 13 points ago +13 / -0

Make Great Video Games Again!

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p1ll 2 points ago +2 / -0

we used raster line to do paralax scrolling and 8+ sprites. wish I could run the game.. lost the 5.5 inch floppies long ago... did you see the character set I redifined? counted the binary into decimal numbers and read them to my brother as he inputed the values. those were the days.. :)

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deleted 2 points ago +2 / -0
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p1ll 1 point ago +1 / -0

Electro Soldier was the game. 4 different weapons, side scroller with flying boss at the end of the level. :))))))

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lurkeronlyme 11 points ago +11 / -0

Neither the C64 or Amiga had a 6501 CPU. (1980s C64 game developer checking in).

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deleted 7 points ago +8 / -1
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lurkeronlyme 9 points ago +9 / -0

Yes, 6510 not 6501 :) Debugging was my forte.

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K-Harbour 6 points ago +6 / -0

Thanks for pointing that out..I was scratching my head why they said 6501. Alas, I was a bit before the C64......my assembly teeth were cut on a 6502 on an Ohio Scientific Challenger.

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BluestedSRT 4 points ago +4 / -0

I taught BASIC on a Vic20 in 7th grade. Scrolling messages in color was as far as I took it lol.

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deleted 4 points ago +4 / -0
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FutureMan 3 points ago +3 / -0

Not bad dude. Wanna take a stab at making us some decent nVidia drivers for Linux?

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MerlynTrump 3 points ago +3 / -0

That's cool.