we used raster line to do paralax scrolling and 8+ sprites. wish I could run the game.. lost the 5.5 inch floppies long ago... did you see the character set I redifined? counted the binary into decimal numbers and read them to my brother as he inputed the values. those were the days.. :)
Thanks for pointing that out..I was scratching my head why they said 6501.
Alas, I was a bit before the C64......my assembly teeth were cut on a 6502 on an Ohio Scientific Challenger.
omg, are you talking about displaying more than 8 sprites? :)
me and my twin brother made a game in assembly language on C64 as well.
http://p1ll.squarespace.com/old-skool-dev/
Make Great Video Games Again!
we used raster line to do paralax scrolling and 8+ sprites. wish I could run the game.. lost the 5.5 inch floppies long ago... did you see the character set I redifined? counted the binary into decimal numbers and read them to my brother as he inputed the values. those were the days.. :)
http://p1ll.squarespace.com/picture/8b-1.png?pictureId=19348117&asGalleryImage=true
Electro Soldier was the game. 4 different weapons, side scroller with flying boss at the end of the level. :))))))
Neither the C64 or Amiga had a 6501 CPU. (1980s C64 game developer checking in).
Yes, 6510 not 6501 :) Debugging was my forte.
Thanks for pointing that out..I was scratching my head why they said 6501. Alas, I was a bit before the C64......my assembly teeth were cut on a 6502 on an Ohio Scientific Challenger.
I taught BASIC on a Vic20 in 7th grade. Scrolling messages in color was as far as I took it lol.
Not bad dude. Wanna take a stab at making us some decent nVidia drivers for Linux?
That's cool.