Early days mate. Partial first level, player and enemy movement and attacks done. Also cool concept and rather good name.
My current road block is using Blender to model a famous person and rig them with a full skeleton. Never used it before so am on a harsh learning curve. There are no decent 3D models of the people I want so it is a case of finding good profile and facing head shots in roughly the same angle, that can be lined up to map a face. Obviously the body can just be generic, but even then it needs to be at least slightly true to life.
Also not helping that I am super busy at mo with two businesses. I like to keep myself occupied lol.
If you can set up character controllers you can learn to use Blender in no time. Just make sure to make good use of the mirror modifier and you’ll be set. I have faith in you Pede.
I have set my goal to have it done by the end of the year. Ambitious but it is a comparatively simple 16-bit era console style game. Once I have the characters and interactions and all the associated scripts done its pretty much just making more levels and dropping them in.
I have made FPS projects in Unreal before but I am doing this in Unity as it is better suited to the style of game. Totally new to me and also I have literally no idea how to make cut scenes and 'smart bomb' effects so I am going to have to do a lot of learning!
I really need to get off my arse and get my Pro Trump game done.
How close to completion are you?
Early days mate. Partial first level, player and enemy movement and attacks done. Also cool concept and rather good name.
My current road block is using Blender to model a famous person and rig them with a full skeleton. Never used it before so am on a harsh learning curve. There are no decent 3D models of the people I want so it is a case of finding good profile and facing head shots in roughly the same angle, that can be lined up to map a face. Obviously the body can just be generic, but even then it needs to be at least slightly true to life.
Also not helping that I am super busy at mo with two businesses. I like to keep myself occupied lol.
If you can set up character controllers you can learn to use Blender in no time. Just make sure to make good use of the mirror modifier and you’ll be set. I have faith in you Pede.
I have set my goal to have it done by the end of the year. Ambitious but it is a comparatively simple 16-bit era console style game. Once I have the characters and interactions and all the associated scripts done its pretty much just making more levels and dropping them in.
I have made FPS projects in Unreal before but I am doing this in Unity as it is better suited to the style of game. Totally new to me and also I have literally no idea how to make cut scenes and 'smart bomb' effects so I am going to have to do a lot of learning!
Luckily I love learning new stuff!