I have set my goal to have it done by the end of the year. Ambitious but it is a comparatively simple 16-bit era console style game. Once I have the characters and interactions and all the associated scripts done its pretty much just making more levels and dropping them in.
I have made FPS projects in Unreal before but I am doing this in Unity as it is better suited to the style of game. Totally new to me and also I have literally no idea how to make cut scenes and 'smart bomb' effects so I am going to have to do a lot of learning!
I have set my goal to have it done by the end of the year. Ambitious but it is a comparatively simple 16-bit era console style game. Once I have the characters and interactions and all the associated scripts done its pretty much just making more levels and dropping them in.
I have made FPS projects in Unreal before but I am doing this in Unity as it is better suited to the style of game. Totally new to me and also I have literally no idea how to make cut scenes and 'smart bomb' effects so I am going to have to do a lot of learning!
Luckily I love learning new stuff!