i guess i domino understand because i expect the movement in a FPS to be somewhat realistic - so I am not sure why being able to jump between building or float through the air is considered awesome.
It's one of those things that you just have to play to get it. It doesn't just throw you around, you have grapple and you can run on walls but only for a few steps, etc. It all works together to let you do some interesting things, but guys like this that just have an intuitive understanding of it can dome really insane things.
It's not just another FPS. The movement is the central mechanism of the game and the maps are designed around it.
looks to me like movement system just yeets you around the map like a strapped Mary Poppins
yes, but in a fun way, not COD's jumpy jumpy shoot.
TF2 is a shooter based off the movement mechanics.
COD is a shooter with movement strapped on top.
Has a DAMN high skill ceiling.
Except it's not the movement system yeeting him around the map.
It's him using the movement system to yeet himself around the map, and it's not easy to do this well.
i guess i domino understand because i expect the movement in a FPS to be somewhat realistic - so I am not sure why being able to jump between building or float through the air is considered awesome.
It's one of those things that you just have to play to get it. It doesn't just throw you around, you have grapple and you can run on walls but only for a few steps, etc. It all works together to let you do some interesting things, but guys like this that just have an intuitive understanding of it can dome really insane things.
It's not just another FPS. The movement is the central mechanism of the game and the maps are designed around it.