No worries, in my former life I was a nerd who didn't care about politics.
In this scenario, St Kyle had three attackers he defended against. He is a defender so he can't attack but he can defend, and he has first strike so he can inflict damage before the others can. 3/3 means 3 damage 3 toughness, so given he can defend against many attackers and has enough damage for them all (1 point each for blue weenie) he can take them all out of the game without taking any damage.
The Protection from Felons modifier wasn't needed in this case, as they failed to use their weapons effectively.
Then again, the special ability wasn't even needed, given my blocking addendum, but good to have at any rate.
If the attacking creatures are felons Kyle can use the ability without tapping.
Add in a “reload” enchant creature that costs X and reads “Reload comes into play with X magazine counters. Remove a magazine counter; tap enchanted creature: add 5.56 counters to enchanted creature until it has 30 5.56 counters”. Then when Kyle is running low you just reload before your untap phase.
If you really want to minmax here you can also add an enchantment “rule of law” that reads “whenever a creature attacks, it gains the felon subtype until end of game. Whenever a creature deals damage to a player or another creature, it gains the felon subtype until end of game unless the creature it damages is attacking. Whenever a creature destroys or removes from game another creature, it gains the felon subtype until end of game unless the destroyed or removed creature was a felon.”
To be honest I've no idea what I'm talking about when it comes to these card games.
:D?
No worries, in my former life I was a nerd who didn't care about politics.
In this scenario, St Kyle had three attackers he defended against. He is a defender so he can't attack but he can defend, and he has first strike so he can inflict damage before the others can. 3/3 means 3 damage 3 toughness, so given he can defend against many attackers and has enough damage for them all (1 point each for blue weenie) he can take them all out of the game without taking any damage.
The Protection from Felons modifier wasn't needed in this case, as they failed to use their weapons effectively.
Then again, the special ability wasn't even needed, given my blocking addendum, but good to have at any rate.
If the attacking creatures are felons Kyle can use the ability without tapping.
Add in a “reload” enchant creature that costs X and reads “Reload comes into play with X magazine counters. Remove a magazine counter; tap enchanted creature: add 5.56 counters to enchanted creature until it has 30 5.56 counters”. Then when Kyle is running low you just reload before your untap phase.
If you really want to minmax here you can also add an enchantment “rule of law” that reads “whenever a creature attacks, it gains the felon subtype until end of game. Whenever a creature deals damage to a player or another creature, it gains the felon subtype until end of game unless the creature it damages is attacking. Whenever a creature destroys or removes from game another creature, it gains the felon subtype until end of game unless the destroyed or removed creature was a felon.”
I have gained knowledge today, thank you good sir.
Haha I think that was more for myself than for you, much useless knowledge. Cheers.
:D na i appreciate the bantz!
complete aside, i watch Rude on Alpha investments, but I dont play any TCGs ;O