So my problem with Chess is that I can't get into a completely deterministic game. The injection of a reasonable degree of randomness into a game inserts dynamics of having to plan for an uncertain future, protect against potentially risky outcomes, and change your plans on the fly.
With all due respect, that is the weakest argument against chess that I have ever heard.
Chess is ONLY deterministic in a theoretical sense.
Practically speaking, the conservative lower bound of the number of possible games was calculated by Shannon to be 10 to the 120th power. That's a big number. The mass of the visible universe is only 10^50 to 10^60 kg.
"having to plan for an uncertain future, protect against potentially risky outcomes, and change your plans on the fly."
This is a good description of what happens in pretty much every chess game.
Thank you, that's an interesting perspective I had not heard. Like you say, the determinism is true in the literal sense, but the game provides so many options that players effectively injecting randomness into the system based on the impossibility of considering all possibilities.
So my problem with Chess is that I can't get into a completely deterministic game. The injection of a reasonable degree of randomness into a game inserts dynamics of having to plan for an uncertain future, protect against potentially risky outcomes, and change your plans on the fly.
With all due respect, that is the weakest argument against chess that I have ever heard.
Chess is ONLY deterministic in a theoretical sense.
Practically speaking, the conservative lower bound of the number of possible games was calculated by Shannon to be 10 to the 120th power. That's a big number. The mass of the visible universe is only 10^50 to 10^60 kg.
"having to plan for an uncertain future, protect against potentially risky outcomes, and change your plans on the fly."
This is a good description of what happens in pretty much every chess game.
Thank you, that's an interesting perspective I had not heard. Like you say, the determinism is true in the literal sense, but the game provides so many options that players effectively injecting randomness into the system based on the impossibility of considering all possibilities.
That's a pretty accurate way to describe it.