Reduces noise, causes a harmonic balanced disruption (sound bouncing at angles to each of the walls and back) which muffles the noise. Similar to a noise suppressor on a rifle which makes it difficult to determine by audio where the shot came from. WWG1WGA
Anyone have any idea why those walls are angled the way they are? It seems like the most expensive way to cover a particular linear distance that way.
Reduces noise, causes a harmonic balanced disruption (sound bouncing at angles to each of the walls and back) which muffles the noise. Similar to a noise suppressor on a rifle which makes it difficult to determine by audio where the shot came from. WWG1WGA
Thanks, pede. TD.win is the greatest- ask and someone in here will know. Amazing