The updated rules reflect previous comments by the Dungeons & Dragons team that promised better representation and a movement towards giving the player characters individualism as opposed to forcing them to fit within cultural stereotypes within the game's lore.
SJW-ism comes to DnD.
If companies could only be happy with the $5bn they make from half as many non-crazy people as being happy with $10bn they make from all the people.
"The love of money is the root of all evil" as they say.
SJW-ism comes to DnD.
If companies could only be happy with the $5bn they make from half as many non-crazy people as being happy with $10bn they make from all the people.
"The love of money is the root of all evil" as they say.