It's "well-known" (at least, in whatever circles i frequented in my life) that visual artists and coders are basically opposites. It's similar to the emotion/logic dichotomy where as you get better with one, you get worse with the other. It's not guaranteed, of course, but the vast majority of code/art folks I've talked to find the other one absolutely mind-boggling.
Many artists lose their minds when confronted with the idea of code, and some even can't handle technical requirements like "these objects must be created with the same dimensions and unit scale". I've gotten requested assets from the same artist in centimeters, inches, and feet scales and they're oblivious to how that makes them hard to work with. (A specific scale wasn't indicated beforehand; they just provided the assets and they happened to be in different scales, and this happened with more than one artist!)
And it goes the other way, too. Most codefolk have truly awful ideas when it comes to art/presentation. Like they'll certainly get the idea across, but then when I say "just put some zazz in the design", they've got no idea what to do (but tell an artist to add zazz and by gum you're gonna get zazz).
It's more of a "cute ha-ha" rivalry thing than any real criticism or reliable indicator of ability. :)
It's "well-known" that visual artists and coders are basically opposites. It's similar to the emotion/logic dichotomy where as you get better with one, you get worse with the other. It's not guaranteed, of course, but the vast majority of code/art folks I've talked to find the other one absolutely mind-boggling.
Many artists lose their minds when confronted with the idea of code, and some even can't handle technical requirements like "these objects must be created with the same dimensions and unit scale". I've gotten requested assets from the same artist in centimeters, inches, and feet scales and they're oblivious to how that makes them hard to work with. (A specific scale wasn't indicated beforehand; they just provided the assets and they happened to be in different scales, and this happened with more than one artist!)
And it goes the other way, too. Most codefolk have truly awful ideas when it comes to art/presentation. Like they'll certainly get the idea across, but then when I say "just put some zazz in the design", they've got no idea what to do (but tell an artist to add zazz and by gum you're gonna get zazz).
It's more of a "cute ha-ha" rivalry thing than any real criticism or reliable indicator of ability. :)
It's "well-known" that artists and coders are basically opposites. It's similar to the emotion/logic dichotomy where as you get better with one, you get worse with the other. It's not guaranteed, of course, but the vast majority of code/art folks I've talked to find the other one absolutely mind-boggling.
Many artists lose their minds when confronted with the idea of code, and some even can't handle technical requirements like "these objects must be created with the same dimensions and unit scale". I've gotten requested assets from the same artist in centimeters, inches, and feet scales and they're oblivious to how that makes them hard to work with. (A specific scale wasn't indicated beforehand; they just provided the assets and they happened to be in different scales, and this happened with more than one artist!)
And it goes the other way, too. Most codefolk have truly awful ideas when it comes to art/presentation. Like they'll certainly get the idea across, but then when I say "just put some zazz in the design", they've got no idea what to do (but tell an artist to add zazz and by gum you're gonna get zazz).
It's more of a "cute ha-ha" rivalry thing than any real criticism or reliable indicator of ability. :)